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Kmunn

Kevan
12 Watchers16 Deviations
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Deviation Spotlight

  • Sep 28
  • Canada
  • Deviant for 16 years
  • He / Him
Badges
Super Llama: Llamas are awesome! (34)
My Bio
Favourite genre of music: Alternative Rock... Everything else
Personal Quote: You only live once, so do something crazy

Favourite Movies
Eternal Sunshine of the Spotless Mind, Cast Away, 28 Days Later
Favourite Bands / Musical Artists
Tool, Rise Against, S.O.A.D., Rage Against the Machine. One Day as a Lion, Korn...
Favourite Games
Dead Space
Favourite Gaming Platform
PC
Other Interests
Art, Music, Paintball, Fitness, First Aid

Back at it!

0 min read
Why hello thar beautiful people. How are the kids? Yes, yes, I know it's been a while. I can't say I've been too busy... with the art that is... I've been bad, I've let it slide... BUT I have been keeping an eye on DeviantArt, flipping through my sketchbooks, waiting for inspiration to strike. My long standing hiatus happened as a result of one of my projects [easily my most difficult and time consuming] was corrupted for reasons, of which, I still have no knowledge. However after noticing the 'Super Bike's' continued successful [possibly because the word Twilight found it's way into it's tag... entirely coincidental I assure you! I believe
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Well, I'm in a bit of a bind. Recently I have made it a goal of mine to go to school in March at the Vancouver Institute of Media Arts for Video Game Concept Art and Design. However, such a goal wouldn't be a goal if there was no challenge involved. Unfortunately, the challenge comes in the form of a ridiculously large amount of money. 26 thousand for tuition alone to give you an idea. Currently I only have 2 thousand and have about 4 months to make the money... which basically means that I won't be able to make the money. So the difficulty changes as the only option, if I was going to go all out and do whatever it takes to go to school,
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I've been thinking critically lately about what makes a good game, as I have been reviewing my own concepts for a personal project I will eventually want to entertain. I've seen what games are really successful and while different trends and innovations, such as a more mature theme within a horror genre, for example, work in the short term, there will always be those classics that people come running back to, even as far back as Super Mario Bros. So I can't help but wonder... what really makes a good game? I believe there are a lot of different aspects. Approachability, level of immersion, concepts both artistic and mechanical are a few exa
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Profile Comments 54

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Tanks for the watch!
Thank you for the watch : )
You're very welcome! Your work is fantastic! :ahoy:
thanks for the watch
You're very welcome! I really like your creature design/illustration style! :D