I've been thinking critically lately about what makes a good game, as I have been reviewing my own concepts for a personal project I will eventually want to entertain.
I've seen what games are really successful and while different trends and innovations, such as a more mature theme within a horror genre, for example, work in the short term, there will always be those classics that people come running back to, even as far back as Super Mario Bros. So I can't help but wonder... what really makes a good game?
I believe there are a lot of different aspects. Approachability, level of immersion, concepts both artistic and mechanical are a few exa